Az elmúlt időkben kétszer (de inkább többször) is meg kellett gondolnia az embernek, hogy beruház-e egy új konfigurációra, hiszen alsó hangon is az egekbe szöktek a különböző komponensek árai – ez pedig különösen igaz a videókártyákra. A helyzet ugyan valamennyire normalizálódott a küzelmúltban, de a csúcskategóriás kártyákért még mindig egy kisebb vagyont kérnek el a gyártók, ami azért különösen nagy probléma, mert sok stúdió mintha elfelejtett volna optimalizálni – elég csak a nagy port kavart Star Wars Jedi: Survivor vagy a The Last of Us Part 1 esetére gondolni, de a Starfield kapcsán is merültek fel teljesítményt érintő problémák. Persze játszani azért így is csak kell, a témára szakosodott Tom’s Hardware oldala pedig közzé is tett egy mélyreható elemzést szeptember elején, hogy megmutassa, miként állják a sarat az elmúlt esztendőkben megjelent GPU-k.

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A portál az elmúlt hét évben kiadott videókártyákat eresztette egymásnak, első körben hagyományos módon tesztelve őket, később viszont már a sugárkövetés ketrecét is kinyitották – természetesen csak a kompatibilis hardverek (AMD RX 7000/6000-es sorozat, Intel Arc és az Nvidia RTX) esetében, méghozzá egy Core i9-12900K társaságában. A hagyományos rendereléshez összesen nyolc játékot vetettek be a szakik, ezek pedig a következők: Borderlands 3 (DX12), Far Cry 6 (DX12), Microsoft Flight Simulator (DX11 AMD/DX12 Intel/Nvidia), Forza Horizon 5 (DX12), Horizon Zero Dawn (DX12), Red Dead Redemption 2 (Vulkan), Total War: Warhammer 3 (DX11) és Watch Dogs: Legion (DX12). Ezen nyolc cím eredményeinek mértani átlagából jöttek össze (értelemszerűen egyenlő súlyozással) a táblázatban látható „fps” értékek, az 1440p Ultra és a 4K Ultra pedig csak azon kártyák esetén lett tesztelve, amelyeken volt értelme. A DLSS (Deep Learning Super Sampling), az FSR (FidelityFX Super Resolution) és a XeSS (Xe Super Sampling) magától értetődően nem lett engedélyezve, mivel ez jelentősen leszűkítette volna a tesztelhető GPU-k körét. A nagy megmérettetésből végül ezek az eredmények születtek:

Videókártya1080p Ultra1080p Medium1440p Ultra4K UltraSpecifikációk
GeForce RTX 4090 100.0% (151.6fps) 100.0% (189.6fps) 100.0% (143.1fps) 100.0% (114.1fps) AD102, 16384 shaders, 2520MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W
Radeon RX 7900 XTX 97.3% (147.5fps) 98.7% (187.2fps) 93.4% (133.7fps) 81.6% (93.0fps) Navi 31, 6144 shaders, 2500MHz, 24GB GDDR6@20Gbps, 960GB/s, 355W
GeForce RTX 4080 94.0% (142.6fps) 97.3% (184.4fps) 90.1% (129.0fps) 77.8% (88.7fps) AD103, 9728 shaders, 2505MHz, 16GB GDDR6X@22.4Gbps, 717GB/s, 320W
Radeon RX 7900 XT 93.1% (141.2fps) 96.6% (183.0fps) 86.9% (124.3fps) 69.8% (79.6fps) Navi 31, 5736 shaders, 2400MHz, 20GB GDDR6@20Gbps, 800GB/s, 315W
Radeon RX 6950 XT 89.6% (135.8fps) 98.9% (187.4fps) 79.5% (113.7fps) 59.3% (67.6fps) Navi 21, 5120 shaders, 2310MHz, 16GB GDDR6@18Gbps, 576GB/s, 335W
GeForce RTX 4070 Ti 89.3% (135.4fps) 95.4% (180.9fps) 80.5% (115.1fps) 62.9% (71.8fps) AD104, 7680 shaders, 2610MHz, 12GB GDDR6X@21Gbps, 504GB/s, 285W
GeForce RTX 3090 Ti 87.5% (132.6fps) 94.3% (178.8fps) 80.1% (114.7fps) 67.0% (76.4fps) GA102, 10752 shaders, 1860MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W
Radeon RX 6900 XT 87.0% (132.0fps) 97.7% (185.3fps) 75.9% (108.6fps) 55.6% (63.5fps) Navi 21, 5120 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W
GeForce RTX 3090 84.1% (127.6fps) 92.7% (175.8fps) 75.4% (107.9fps) 62.3% (71.0fps) GA102, 10496 shaders, 1695MHz, 24GB GDDR6X@19.5Gbps, 936GB/s, 350W
Radeon RX 6800 XT 84.0% (127.3fps) 95.6% (181.2fps) 72.0% (103.0fps) 52.1% (59.4fps) Navi 21, 4608 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W
Radeon RX 7800 XT 83.9% (127.2fps) 95.8% (181.5fps) 72.7% (104.0fps) 53.2% (60.7fps) Navi 32, 3840 shaders, 2430MHz, 16GB GDDR6@19.5Gbps, 624GB/s, 263W
GeForce RTX 3080 Ti 83.1% (126.0fps) 91.5% (173.4fps) 74.0% (105.8fps) 60.6% (69.1fps) GA102, 10240 shaders, 1665MHz, 12GB GDDR6X@19Gbps, 912GB/s, 350W
GeForce RTX 3080 12GB 81.9% (124.2fps) 90.2% (170.9fps) 72.7% (104.0fps) 58.7% (67.0fps) GA102, 8960 shaders, 1845MHz, 12GB GDDR6X@19Gbps, 912GB/s, 400W
GeForce RTX 4070 81.5% (123.6fps) 93.0% (176.3fps) 69.1% (98.9fps) 50.2% (57.2fps) AD104, 5888 shaders, 2475MHz, 12GB GDDR6X@21Gbps, 504GB/s, 200W
GeForce RTX 3080 78.5% (119.0fps) 89.2% (169.2fps) 68.5% (98.1fps) 54.7% (62.4fps) GA102, 8704 shaders, 1710MHz, 10GB GDDR6X@19Gbps, 760GB/s, 320W
Radeon RX 6800 76.7% (116.3fps) 91.8% (174.0fps) 63.1% (90.2fps) 44.6% (50.9fps) Navi 21, 3840 shaders, 2105MHz, 16GB GDDR6@16Gbps, 512GB/s, 250W
Radeon RX 7700 XT 75.0% (113.7fps) 89.3% (169.4fps) 63.5% (90.9fps) 44.1% (50.2fps) Navi 32, 3456 shaders, 2544MHz, 12GB GDDR6@18Gbps, 432GB/s, 245W
GeForce RTX 3070 Ti 69.8% (105.8fps) 85.1% (161.3fps) 59.0% (84.4fps) 41.8% (47.7fps) GA104, 6144 shaders, 1770MHz, 8GB GDDR6X@19Gbps, 608GB/s, 290W
Radeon RX 6750 XT 68.7% (104.2fps) 87.0% (164.9fps) 54.3% (77.7fps) 37.5% (42.8fps) Navi 22, 2560 shaders, 2600MHz, 12GB GDDR6@18Gbps, 432GB/s, 250W
GeForce RTX 4060 Ti 16GB 67.2% (102.0fps) 85.7% (162.5fps) 52.9% (75.7fps) 36.5% (41.6fps) AD106, 4352 shaders, 2535MHz, 16GB GDDR6@18Gbps, 288GB/s, 160W
GeForce RTX 4060 Ti 67.1% (101.7fps) 84.3% (159.8fps) 52.8% (75.5fps) 34.7% (39.6fps) AD106, 4352 shaders, 2535MHz, 8GB GDDR6@18Gbps, 288GB/s, 160W
GeForce RTX 3070 66.3% (100.5fps) 82.4% (156.2fps) 55.2% (79.0fps) 38.9% (44.4fps) GA104, 5888 shaders, 1725MHz, 8GB GDDR6@14Gbps, 448GB/s, 220W
Radeon RX 6700 XT 66.1% (100.3fps) 84.7% (160.6fps) 51.4% (73.5fps) 35.3% (40.3fps) Navi 22, 2560 shaders, 2581MHz, 12GB GDDR6@16Gbps, 384GB/s, 230W
Titan RTX 65.5% (99.3fps) 82.6% (156.6fps) 55.6% (79.5fps) 41.9% (47.8fps) TU102, 4608 shaders, 1770MHz, 24GB GDDR6@14Gbps, 672GB/s, 280W
GeForce RTX 2080 Ti 64.7% (98.1fps) 81.2% (154.0fps) 53.8% (77.0fps) 39.4% (44.9fps) TU102, 4352 shaders, 1545MHz, 11GB GDDR6@14Gbps, 616GB/s, 250W
GeForce RTX 3060 Ti 60.9% (92.3fps) 78.2% (148.2fps) 49.6% (71.0fps)   GA104, 4864 shaders, 1665MHz, 8GB GDDR6@14Gbps, 448GB/s, 200W
GeForce RTX 2080 Super 57.3% (86.8fps) 74.7% (141.7fps) 46.0% (65.8fps) 32.2% (36.7fps) TU104, 3072 shaders, 1815MHz, 8GB GDDR6@15.5Gbps, 496GB/s, 250W
Radeon RX 6700 10GB 56.9% (86.2fps) 76.5% (145.1fps) 43.7% (62.6fps) 28.9% (32.9fps) Navi 22, 2304 shaders, 2450MHz, 10GB GDDR6@16Gbps, 320GB/s, 175W
GeForce RTX 4060 56.0% (84.9fps) 75.1% (142.3fps) 42.8% (61.2fps) 27.9% (31.9fps) AD107, 3072 shaders, 2460MHz, 8GB GDDR6@17Gbps, 272GB/s, 115W
GeForce RTX 2080 55.1% (83.6fps) 72.0% (136.5fps) 43.9% (62.8fps)   TU104, 2944 shaders, 1710MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W
Radeon RX 7600 54.3% (82.3fps) 75.9% (143.9fps) 40.0% (57.3fps) 25.5% (29.1fps) Navi 33, 2048 shaders, 2655MHz, 8GB GDDR6@18Gbps, 288GB/s, 165W
Radeon RX 6650 XT 52.7% (80.0fps) 72.9% (138.2fps) 39.5% (56.5fps)   Navi 23, 2048 shaders, 2635MHz, 8GB GDDR6@18Gbps, 280GB/s, 180W
GeForce RTX 2070 Super 51.6% (78.3fps) 68.3% (129.5fps) 40.6% (58.1fps)   TU104, 2560 shaders, 1770MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W
Radeon RX 6600 XT 51.5% (78.1fps) 71.6% (135.8fps) 38.6% (55.2fps)   Navi 23, 2048 shaders, 2589MHz, 8GB GDDR6@16Gbps, 256GB/s, 160W
Intel Arc A770 16GB 50.6% (76.8fps) 60.8% (115.3fps) 41.7% (59.6fps) 30.7% (35.0fps) ACM-G10, 4096 shaders, 2100MHz, 16GB GDDR6@17.5Gbps, 560GB/s, 225W
Radeon RX 5700 XT 48.3% (73.3fps) 65.9% (124.9fps) 37.1% (53.1fps) 25.6% (29.3fps) Navi 10, 2560 shaders, 1905MHz, 8GB GDDR6@14Gbps, 448GB/s, 225W
Intel Arc A770 8GB 48.3% (73.2fps) 59.9% (113.6fps) 39.5% (56.5fps) 28.8% (32.9fps) ACM-G10, 4096 shaders, 2100MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W
GeForce RTX 3060 48.1% (73.0fps) 63.8% (121.0fps) 37.7% (54.0fps)   GA106, 3584 shaders, 1777MHz, 12GB GDDR6@15Gbps, 360GB/s, 170W
GeForce RTX 2070 46.4% (70.3fps) 62.8% (119.0fps) 36.1% (51.6fps)   TU106, 2304 shaders, 1620MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W
Radeon VII 45.9% (69.5fps) 60.1% (113.9fps) 37.0% (53.0fps) 27.6% (31.5fps) Vega 20, 3840 shaders, 1750MHz, 16GB HBM2@2.0Gbps, 1024GB/s, 300W
Intel Arc A750 44.8% (68.0fps) 56.2% (106.6fps) 36.5% (52.2fps) 26.5% (30.2fps) ACM-G10, 3584 shaders, 2050MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W
Radeon RX 6600 44.4% (67.3fps) 62.1% (117.7fps) 32.6% (46.6fps)   Navi 23, 1792 shaders, 2491MHz, 8GB GDDR6@14Gbps, 224GB/s, 132W
GeForce GTX 1080 Ti 43.8% (66.4fps) 58.1% (110.2fps) 35.1% (50.2fps) 25.9% (29.5fps) GP102, 3584 shaders, 1582MHz, 11GB GDDR5X@11Gbps, 484GB/s, 250W
GeForce RTX 2060 Super 43.6% (66.2fps) 59.0% (111.8fps) 33.6% (48.1fps)   TU106, 2176 shaders, 1650MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W
Radeon RX 5700 42.6% (64.5fps) 58.4% (110.8fps) 32.6% (46.7fps)   Navi 10, 2304 shaders, 1725MHz, 8GB GDDR6@14Gbps, 448GB/s, 180W
Radeon RX 5600 XT 38.1% (57.8fps) 52.7% (100.0fps) 29.4% (42.0fps)   Navi 10, 2304 shaders, 1750MHz, 8GB GDDR6@14Gbps, 336GB/s, 160W
Radeon RX Vega 64 37.4% (56.7fps) 49.7% (94.3fps) 29.1% (41.6fps) 20.6% (23.5fps) Vega 10, 4096 shaders, 1546MHz, 8GB HBM2@1.89Gbps, 484GB/s, 295W
GeForce RTX 2060 36.9% (55.9fps) 52.9% (100.2fps) 27.9% (39.9fps)   TU106, 1920 shaders, 1680MHz, 6GB GDDR6@14Gbps, 336GB/s, 160W
GeForce GTX 1080 35.0% (53.0fps) 47.4% (89.9fps) 27.6% (39.4fps)   GP104, 2560 shaders, 1733MHz, 8GB GDDR5X@10Gbps, 320GB/s, 180W
GeForce RTX 3050 34.2% (51.9fps) 46.8% (88.8fps) 26.9% (38.5fps)   GA106, 2560 shaders, 1777MHz, 8GB GDDR6@14Gbps, 224GB/s, 130W
GeForce GTX 1070 Ti 33.7% (51.1fps) 45.2% (85.7fps) 26.5% (37.9fps)   GP104, 2432 shaders, 1683MHz, 8GB GDDR5@8Gbps, 256GB/s, 180W
Radeon RX Vega 56 33.4% (50.6fps) 44.4% (84.2fps) 25.8% (37.0fps)   Vega 10, 3584 shaders, 1471MHz, 8GB HBM2@1.6Gbps, 410GB/s, 210W
GeForce GTX 1660 Super 29.8% (45.3fps) 43.5% (82.5fps) 22.7% (32.5fps)   TU116, 1408 shaders, 1785MHz, 6GB GDDR6@14Gbps, 336GB/s, 125W
GeForce GTX 1660 Ti 29.7% (45.0fps) 43.3% (82.1fps) 22.6% (32.3fps)   TU116, 1536 shaders, 1770MHz, 6GB GDDR6@12Gbps, 288GB/s, 120W
GeForce GTX 1070 29.5% (44.7fps) 39.6% (75.0fps) 23.1% (33.1fps)   GP104, 1920 shaders, 1683MHz, 8GB GDDR5@8Gbps, 256GB/s, 150W
GeForce GTX 1660 26.6% (40.3fps) 39.4% (74.7fps) 20.1% (28.7fps)   TU116, 1408 shaders, 1785MHz, 6GB GDDR5@8Gbps, 192GB/s, 120W
Radeon RX 5500 XT 8GB 26.2% (39.7fps) 38.0% (72.1fps) 19.7% (28.2fps)   Navi 14, 1408 shaders, 1845MHz, 8GB GDDR6@14Gbps, 224GB/s, 130W
Radeon RX 590 25.9% (39.3fps) 36.2% (68.5fps) 20.3% (29.0fps)   Polaris 30, 2304 shaders, 1545MHz, 8GB GDDR5@8Gbps, 256GB/s, 225W
GeForce GTX 980 Ti 23.7% (35.9fps) 33.0% (62.6fps) 18.6% (26.6fps)   GM200, 2816 shaders, 1075MHz, 6GB GDDR5@7Gbps, 336GB/s, 250W
Radeon RX 580 8GB 23.3% (35.3fps) 32.6% (61.7fps) 18.2% (26.0fps)   Polaris 20, 2304 shaders, 1340MHz, 8GB GDDR5@8Gbps, 256GB/s, 185W
Radeon R9 Fury X 23.2% (35.2fps) 33.7% (63.8fps)     Fiji, 4096 shaders, 1050MHz, 4GB HBM2@2Gbps, 512GB/s, 275W
GeForce GTX 1650 Super 22.3% (33.9fps) 35.7% (67.7fps)     TU116, 1280 shaders, 1725MHz, 4GB GDDR6@12Gbps, 192GB/s, 100W
Radeon RX 5500 XT 4GB 22.0% (33.3fps) 35.2% (66.8fps)     Navi 14, 1408 shaders, 1845MHz, 4GB GDDR6@14Gbps, 224GB/s, 130W
GeForce GTX 1060 6GB 21.1% (32.1fps) 30.4% (57.7fps) 16.1% (23.0fps)   GP106, 1280 shaders, 1708MHz, 6GB GDDR5@8Gbps, 192GB/s, 120W
Radeon RX 6500 XT 20.2% (30.6fps) 34.7% (65.8fps) 12.6% (18.0fps)   Navi 24, 1024 shaders, 2815MHz, 4GB GDDR6@18Gbps, 144GB/s, 107W
Radeon R9 390 19.6% (29.8fps) 26.9% (51.1fps)     Grenada, 2560 shaders, 1000MHz, 8GB GDDR5@6Gbps, 384GB/s, 275W
GeForce GTX 980 19.1% (28.9fps) 28.3% (53.6fps)     GM204, 2048 shaders, 1216MHz, 4GB GDDR5@7Gbps, 256GB/s, 165W
GeForce GTX 1650 GDDR6 19.0% (28.8fps) 29.9% (56.6fps)     TU117, 896 shaders, 1590MHz, 4GB GDDR6@12Gbps, 192GB/s, 75W
Intel Arc A380 18.7% (28.4fps) 28.6% (54.3fps) 13.6% (19.5fps)   ACM-G11, 1024 shaders, 2450MHz, 6GB GDDR6@15.5Gbps, 186GB/s, 75W
Radeon RX 570 4GB 18.5% (28.1fps) 28.2% (53.6fps) 13.9% (19.9fps)   Polaris 20, 2048 shaders, 1244MHz, 4GB GDDR5@7Gbps, 224GB/s, 150W
GeForce GTX 1650 17.8% (27.0fps) 27.1% (51.3fps)     TU117, 896 shaders, 1665MHz, 4GB GDDR5@8Gbps, 128GB/s, 75W
GeForce GTX 970 17.5% (26.5fps) 25.9% (49.0fps)     GM204, 1664 shaders, 1178MHz, 4GB GDDR5@7Gbps, 256GB/s, 145W
Radeon RX 6400 15.9% (24.1fps) 27.0% (51.1fps)     Navi 24, 768 shaders, 2321MHz, 4GB GDDR6@16Gbps, 128GB/s, 53W
GeForce GTX 1050 Ti 13.1% (19.8fps) 20.0% (38.0fps)     GP107, 768 shaders, 1392MHz, 4GB GDDR5@7Gbps, 112GB/s, 75W
GeForce GTX 1060 3GB   27.7% (52.5fps)     GP106, 1152 shaders, 1708MHz, 3GB GDDR5@8Gbps, 192GB/s, 120W
GeForce GTX 1630 11.1% (16.9fps) 17.8% (33.8fps)     TU117, 512 shaders, 1785MHz, 4GB GDDR6@12Gbps, 96GB/s, 75W
Radeon RX 560 4GB 9.7% (14.7fps) 16.7% (31.7fps)     Baffin, 1024 shaders, 1275MHz, 4GB GDDR5@7Gbps, 112GB/s, 60-80W
GeForce GTX 1050   15.7% (29.7fps)     GP107, 640 shaders, 1455MHz, 2GB GDDR5@7Gbps, 112GB/s, 75W
Radeon RX 550 4GB   10.3% (19.5fps)     Lexa, 640 shaders, 1183MHz, 4GB GDDR5@7Gbps, 112GB/s, 50W
GeForce GT 1030   7.7% (14.6fps)     GP108, 384 shaders, 1468MHz, 2GB GDDR5@6Gbps, 48GB/s, 30W

Ahogy az jól látható, a „csatát” – nem meglepő módon a GeForce RTX 4090 nyerte, bár a különbségek csak magasabb felbontások esetén jöttek ki igazán. 1080p Ultra mellett csupán 3% volt az előnye a második helyezett Radeon RX 7900 XTX-szel szemben, míg 1440p során 8%, 4K esetén pedig már 23% volt a különbség a zöldek javára. Hozzá kell persze tennünk (és ezt a Tom’s Hardware is megteszi), hogy bár az RTX 4090 jött ki győztesként, sokkal többe is kerül, mint a vetélytárs, ár/érték arányban tehát már nem biztos, hogy az a legjobb választás – legalábbis abban az esetben, ha valaki a Full HD-t preferálja.

rtx40-main-image.png

A puding igazi próbája persze a sugárkövetés volt, ami egy rendkívül erőforrásigényes technológia, így ebben az esetben nem az 1080p Ultra, hanem az 1080p Medium (ami itt azt jelenti, hogy közepes grafikai beállítások mellett kapcsolták be a ray tracinget) volt a mérvadó. Ennek legfőbb oka, hogy az olyan GPU-k, mint például az RX 6500 XT, az RX 6400 és az Arc A380 még ezzel a settinggel sem volt képes érdemben megbirkózni, tehát értelmetlen lett volna efölött tesztelni őket. A kosárba ezúttal a Bright Memory: Infinite, a Control Ultimate Edition, a Cyberpunk 2077, a Metro Exodus Enhanced Edition és a Minecraft került, a képkockaszám pedig ugyanúgy átlagolás alapján lett kiszámolva, míg a százalékos értéket a leggyorsabb videókártyához (ami értelemszerűen ezúttal is az RTX 4090) skálázták.

Videókártya1080p Medium1080p Ultra1440p Ultra4K UltraSpecifikációk
GeForce RTX 4090 100.0% (159.9fps) 100.0% (132.7fps) 100.0% (97.8fps) 100.0% (53.5fps) AD102, 16384 shaders, 2520MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W
GeForce RTX 4080 83.1% (132.9fps) 78.9% (104.8fps) 72.9% (71.3fps) 68.6% (36.7fps) AD103, 9728 shaders, 2505MHz, 16GB GDDR6X@22.4Gbps, 717GB/s, 320W
GeForce RTX 3090 Ti 71.6% (114.5fps) 65.3% (86.7fps) 61.1% (59.7fps) 57.8% (30.9fps) GA102, 10752 shaders, 1860MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W
GeForce RTX 4070 Ti 71.6% (114.4fps) 64.8% (86.0fps) 58.0% (56.8fps) 52.9% (28.3fps) AD104, 7680 shaders, 2610MHz, 12GB GDDR6X@21Gbps, 504GB/s, 285W
GeForce RTX 3090 67.3% (107.6fps) 59.3% (78.7fps) 54.8% (53.6fps) 50.9% (27.2fps) GA102, 10496 shaders, 1695MHz, 24GB GDDR6X@19.5Gbps, 936GB/s, 350W
Radeon RX 7900 XTX 67.2% (107.5fps) 60.0% (79.7fps) 54.0% (52.8fps) 48.7% (26.1fps) Navi 31, 6144 shaders, 2500MHz, 24GB GDDR6@20Gbps, 960GB/s, 355W
GeForce RTX 3080 Ti 65.7% (105.0fps) 57.7% (76.6fps) 53.3% (52.2fps) 49.5% (26.5fps) GA102, 10240 shaders, 1665MHz, 12GB GDDR6X@19Gbps, 912GB/s, 350W
GeForce RTX 3080 12GB 64.5% (103.1fps) 56.5% (75.0fps) 51.8% (50.7fps) 47.5% (25.4fps) GA102, 8960 shaders, 1845MHz, 12GB GDDR6X@19Gbps, 912GB/s, 400W
Radeon RX 7900 XT 60.9% (97.4fps) 53.2% (70.5fps) 47.0% (46.0fps) 41.5% (22.2fps) Navi 31, 5736 shaders, 2400MHz, 20GB GDDR6@20Gbps, 800GB/s, 315W
GeForce RTX 4070 60.7% (97.2fps) 52.3% (69.4fps) 46.3% (45.2fps) 41.2% (22.0fps) AD104, 5888 shaders, 2475MHz, 12GB GDDR6X@21Gbps, 504GB/s, 200W
GeForce RTX 3080 59.3% (94.8fps) 51.7% (68.7fps) 47.3% (46.3fps) 42.6% (22.8fps) GA102, 8704 shaders, 1710MHz, 10GB GDDR6X@19Gbps, 760GB/s, 320W
GeForce RTX 3070 Ti 50.1% (80.2fps) 42.1% (55.8fps) 37.0% (36.1fps)   GA104, 6144 shaders, 1770MHz, 8GB GDDR6X@19Gbps, 608GB/s, 290W
Radeon RX 6950 XT 50.1% (80.1fps) 42.5% (56.4fps) 36.5% (35.7fps) 32.3% (17.3fps) Navi 21, 5120 shaders, 2310MHz, 16GB GDDR6@18Gbps, 576GB/s, 335W
Radeon RX 7800 XT 47.4% (75.8fps) 41.3% (54.9fps) 35.9% (35.1fps) 31.9% (17.0fps) Navi 32, 3840 shaders, 2430MHz, 16GB GDDR6@19.5Gbps, 624GB/s, 263W
Radeon RX 6900 XT 47.1% (75.4fps) 39.4% (52.3fps) 34.1% (33.3fps) 30.0% (16.1fps) Navi 21, 5120 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W
GeForce RTX 4060 Ti 46.9% (75.1fps) 39.8% (52.8fps) 34.3% (33.5fps) 25.9% (13.9fps) AD106, 4352 shaders, 2535MHz, 8GB GDDR6@18Gbps, 288GB/s, 160W
GeForce RTX 3070 46.8% (74.9fps) 39.3% (52.2fps) 34.2% (33.5fps)   GA104, 5888 shaders, 1725MHz, 8GB GDDR6@14Gbps, 448GB/s, 220W
GeForce RTX 4060 Ti 16GB 46.8% (74.9fps) 39.9% (53.0fps) 34.7% (34.0fps) 30.8% (16.5fps) AD106, 4352 shaders, 2535MHz, 16GB GDDR6@18Gbps, 288GB/s, 160W
Titan RTX 46.5% (74.4fps) 40.1% (53.3fps) 35.8% (35.0fps) 32.5% (17.4fps) TU102, 4608 shaders, 1770MHz, 24GB GDDR6@14Gbps, 672GB/s, 280W
GeForce RTX 2080 Ti 44.3% (70.9fps) 38.2% (50.7fps) 33.6% (32.9fps)   TU102, 4352 shaders, 1545MHz, 11GB GDDR6@14Gbps, 616GB/s, 250W
Radeon RX 6800 XT 43.7% (70.0fps) 36.5% (48.5fps) 31.8% (31.1fps) 28.0% (15.0fps) Navi 21, 4608 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W
Radeon RX 7700 XT 41.9% (67.0fps) 36.6% (48.6fps) 31.8% (31.1fps) 27.6% (14.8fps) Navi 32, 3456 shaders, 2544MHz, 12GB GDDR6@18Gbps, 432GB/s, 245W
GeForce RTX 3060 Ti 41.7% (66.7fps) 34.8% (46.2fps) 30.1% (29.5fps)   GA104, 4864 shaders, 1665MHz, 8GB GDDR6@14Gbps, 448GB/s, 200W
Radeon RX 6800 37.6% (60.1fps) 31.0% (41.2fps) 26.9% (26.3fps)   Navi 21, 3840 shaders, 2105MHz, 16GB GDDR6@16Gbps, 512GB/s, 250W
GeForce RTX 2080 Super 37.2% (59.4fps) 31.7% (42.0fps) 27.7% (27.1fps)   TU104, 3072 shaders, 1815MHz, 8GB GDDR6@15.5Gbps, 496GB/s, 250W
GeForce RTX 4060 36.8% (58.8fps) 31.4% (41.7fps) 26.4% (25.8fps)   AD107, 3072 shaders, 2460MHz, 8GB GDDR6@17Gbps, 272GB/s, 115W
GeForce RTX 2080 35.7% (57.1fps) 29.9% (39.7fps) 26.1% (25.5fps)   TU104, 2944 shaders, 1710MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W
Intel Arc A770 8GB 33.9% (54.2fps) 28.8% (38.2fps) 24.6% (24.1fps)   ACM-G10, 4096 shaders, 2100MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W
Intel Arc A770 16GB 33.8% (54.0fps) 28.8% (38.2fps) 26.8% (26.2fps)   ACM-G10, 4096 shaders, 2100MHz, 16GB GDDR6@17.5Gbps, 560GB/s, 225W
GeForce RTX 2070 Super 32.8% (52.4fps) 27.5% (36.6fps) 23.6% (23.1fps)   TU104, 2560 shaders, 1770MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W
Intel Arc A750 31.3% (50.1fps) 27.0% (35.8fps) 23.1% (22.6fps)   ACM-G10, 3584 shaders, 2050MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W
Radeon RX 6750 XT 31.1% (49.8fps) 26.0% (34.5fps) 22.0% (21.5fps)   Navi 22, 2560 shaders, 2600MHz, 12GB GDDR6@18Gbps, 432GB/s, 250W
GeForce RTX 3060 30.9% (49.4fps) 25.7% (34.1fps) 22.0% (21.5fps)   GA106, 3584 shaders, 1777MHz, 12GB GDDR6@15Gbps, 360GB/s, 170W
Radeon RX 6700 XT 29.1% (46.6fps) 24.3% (32.3fps) 20.3% (19.9fps)   Navi 22, 2560 shaders, 2581MHz, 12GB GDDR6@16Gbps, 384GB/s, 230W
GeForce RTX 2070 29.0% (46.3fps) 24.2% (32.1fps) 20.9% (20.4fps)   TU106, 2304 shaders, 1620MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W
GeForce RTX 2060 Super 27.8% (44.5fps) 23.0% (30.5fps) 19.7% (19.3fps)   TU106, 2176 shaders, 1650MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W
Radeon RX 6700 10GB 26.8% (42.9fps) 22.0% (29.2fps) 17.9% (17.5fps)   Navi 22, 2304 shaders, 2450MHz, 10GB GDDR6@16Gbps, 320GB/s, 175W
GeForce RTX 2060 24.0% (38.4fps) 19.1% (25.4fps)     TU106, 1920 shaders, 1680MHz, 6GB GDDR6@14Gbps, 336GB/s, 160W
Radeon RX 7600 23.9% (38.3fps) 19.4% (25.7fps) 15.6% (15.2fps)   Navi 33, 2048 shaders, 2655MHz, 8GB GDDR6@18Gbps, 288GB/s, 165W
Radeon RX 6650 XT 23.5% (37.6fps) 19.3% (25.6fps)     Navi 23, 2048 shaders, 2635MHz, 8GB GDDR6@18Gbps, 280GB/s, 180W
Radeon RX 6600 XT 22.9% (36.7fps) 18.7% (24.8fps)     Navi 23, 2048 shaders, 2589MHz, 8GB GDDR6@16Gbps, 256GB/s, 160W
GeForce RTX 3050 22.0% (35.1fps) 18.2% (24.1fps)     GA106, 2560 shaders, 1777MHz, 8GB GDDR6@14Gbps, 224GB/s, 130W
Radeon RX 6600 19.2% (30.8fps) 15.6% (20.7fps)     Navi 23, 1792 shaders, 2491MHz, 8GB GDDR6@14Gbps, 224GB/s, 132W
Intel Arc A380 11.4% (18.3fps)       ACM-G11, 1024 shaders, 2450MHz, 6GB GDDR6@15.5Gbps, 186GB/s, 75W
Radeon RX 6500 XT 6.2% (9.9fps)       Navi 24, 1024 shaders, 2815MHz, 4GB GDDR6@18Gbps, 144GB/s, 107W
Radeon RX 6400 5.2% (8.3fps)       Navi 24, 768 shaders, 2321MHz, 4GB GDDR6@16Gbps, 128GB/s, 53W

amd-radeon-rx-7900-xtx10.jpeg

A benchmark jól mutatja, hogy az Nvidia továbbra is dominálja ezt a piacot, hiszen az első öt helyen csupa GeForce kártyát látunk. Az abszolút győztes ismételten az RTX 4090 lett, ami még 4K Ultra mellett is elfogadható teljesítményt produkált, de a kistestvérként is felfogható RTX 4080-nak sem kellett szégyenkeznie, sőt, az előző generációs RTX 3090 Ti is elég jól megállta a helyét. A hatodik helyre aztán már belopódzott a Radeon RX 7900 XTX (méghozzá rendkívül jó értékekkel), de ezt követően is inkább a GeForce GPU-k vannak többségben – persze tegyük gyorsan hozzá, hogy az AMD-nél még mindig másodlagos szerepet tölt be a sugárkövetés, a techóriás inkább a normál teljesítmény javítására törekszik, valamint a gyártási költségek csökkentésére (lásd: RDNA 3).