Az elmúlt időkben kétszer (de inkább többször) is meg kellett gondolnia az embernek, hogy beruház-e egy új konfigurációra, hiszen alsó hangon is az egekbe szöktek a különböző komponensek árai – ez pedig különösen igaz a videókártyákra. A helyzet ugyan valamennyire normalizálódott a küzelmúltban, de a csúcskategóriás kártyákért még mindig egy kisebb vagyont kérnek el a gyártók, ami azért különösen nagy probléma, mert sok stúdió mintha elfelejtett volna optimalizálni – elég csak a nagy port kavart Star Wars Jedi: Survivor vagy a The Last of Us Part 1 esetére gondolni, de a Starfield kapcsán is merültek fel teljesítményt érintő problémák. Persze játszani azért így is csak kell, a témára szakosodott Tom’s Hardware oldala pedig közzé is tett egy mélyreható elemzést szeptember elején, hogy megmutassa, miként állják a sarat az elmúlt esztendőkben megjelent GPU-k.
A portál az elmúlt hét évben kiadott videókártyákat eresztette egymásnak, első körben hagyományos módon tesztelve őket, később viszont már a sugárkövetés ketrecét is kinyitották – természetesen csak a kompatibilis hardverek (AMD RX 7000/6000-es sorozat, Intel Arc és az Nvidia RTX) esetében, méghozzá egy Core i9-12900K társaságában. A hagyományos rendereléshez összesen nyolc játékot vetettek be a szakik, ezek pedig a következők: Borderlands 3 (DX12), Far Cry 6 (DX12), Microsoft Flight Simulator (DX11 AMD/DX12 Intel/Nvidia), Forza Horizon 5 (DX12), Horizon Zero Dawn (DX12), Red Dead Redemption 2 (Vulkan), Total War: Warhammer 3 (DX11) és Watch Dogs: Legion (DX12). Ezen nyolc cím eredményeinek mértani átlagából jöttek össze (értelemszerűen egyenlő súlyozással) a táblázatban látható „fps” értékek, az 1440p Ultra és a 4K Ultra pedig csak azon kártyák esetén lett tesztelve, amelyeken volt értelme. A DLSS (Deep Learning Super Sampling), az FSR (FidelityFX Super Resolution) és a XeSS (Xe Super Sampling) magától értetődően nem lett engedélyezve, mivel ez jelentősen leszűkítette volna a tesztelhető GPU-k körét. A nagy megmérettetésből végül ezek az eredmények születtek:
Videókártya | 1080p Ultra | 1080p Medium | 1440p Ultra | 4K Ultra | Specifikációk |
---|---|---|---|---|---|
GeForce RTX 4090 | 100.0% (151.6fps) | 100.0% (189.6fps) | 100.0% (143.1fps) | 100.0% (114.1fps) | AD102, 16384 shaders, 2520MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W |
Radeon RX 7900 XTX | 97.3% (147.5fps) | 98.7% (187.2fps) | 93.4% (133.7fps) | 81.6% (93.0fps) | Navi 31, 6144 shaders, 2500MHz, 24GB GDDR6@20Gbps, 960GB/s, 355W |
GeForce RTX 4080 | 94.0% (142.6fps) | 97.3% (184.4fps) | 90.1% (129.0fps) | 77.8% (88.7fps) | AD103, 9728 shaders, 2505MHz, 16GB GDDR6X@22.4Gbps, 717GB/s, 320W |
Radeon RX 7900 XT | 93.1% (141.2fps) | 96.6% (183.0fps) | 86.9% (124.3fps) | 69.8% (79.6fps) | Navi 31, 5736 shaders, 2400MHz, 20GB GDDR6@20Gbps, 800GB/s, 315W |
Radeon RX 6950 XT | 89.6% (135.8fps) | 98.9% (187.4fps) | 79.5% (113.7fps) | 59.3% (67.6fps) | Navi 21, 5120 shaders, 2310MHz, 16GB GDDR6@18Gbps, 576GB/s, 335W |
GeForce RTX 4070 Ti | 89.3% (135.4fps) | 95.4% (180.9fps) | 80.5% (115.1fps) | 62.9% (71.8fps) | AD104, 7680 shaders, 2610MHz, 12GB GDDR6X@21Gbps, 504GB/s, 285W |
GeForce RTX 3090 Ti | 87.5% (132.6fps) | 94.3% (178.8fps) | 80.1% (114.7fps) | 67.0% (76.4fps) | GA102, 10752 shaders, 1860MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W |
Radeon RX 6900 XT | 87.0% (132.0fps) | 97.7% (185.3fps) | 75.9% (108.6fps) | 55.6% (63.5fps) | Navi 21, 5120 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W |
GeForce RTX 3090 | 84.1% (127.6fps) | 92.7% (175.8fps) | 75.4% (107.9fps) | 62.3% (71.0fps) | GA102, 10496 shaders, 1695MHz, 24GB GDDR6X@19.5Gbps, 936GB/s, 350W |
Radeon RX 6800 XT | 84.0% (127.3fps) | 95.6% (181.2fps) | 72.0% (103.0fps) | 52.1% (59.4fps) | Navi 21, 4608 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W |
Radeon RX 7800 XT | 83.9% (127.2fps) | 95.8% (181.5fps) | 72.7% (104.0fps) | 53.2% (60.7fps) | Navi 32, 3840 shaders, 2430MHz, 16GB GDDR6@19.5Gbps, 624GB/s, 263W |
GeForce RTX 3080 Ti | 83.1% (126.0fps) | 91.5% (173.4fps) | 74.0% (105.8fps) | 60.6% (69.1fps) | GA102, 10240 shaders, 1665MHz, 12GB GDDR6X@19Gbps, 912GB/s, 350W |
GeForce RTX 3080 12GB | 81.9% (124.2fps) | 90.2% (170.9fps) | 72.7% (104.0fps) | 58.7% (67.0fps) | GA102, 8960 shaders, 1845MHz, 12GB GDDR6X@19Gbps, 912GB/s, 400W |
GeForce RTX 4070 | 81.5% (123.6fps) | 93.0% (176.3fps) | 69.1% (98.9fps) | 50.2% (57.2fps) | AD104, 5888 shaders, 2475MHz, 12GB GDDR6X@21Gbps, 504GB/s, 200W |
GeForce RTX 3080 | 78.5% (119.0fps) | 89.2% (169.2fps) | 68.5% (98.1fps) | 54.7% (62.4fps) | GA102, 8704 shaders, 1710MHz, 10GB GDDR6X@19Gbps, 760GB/s, 320W |
Radeon RX 6800 | 76.7% (116.3fps) | 91.8% (174.0fps) | 63.1% (90.2fps) | 44.6% (50.9fps) | Navi 21, 3840 shaders, 2105MHz, 16GB GDDR6@16Gbps, 512GB/s, 250W |
Radeon RX 7700 XT | 75.0% (113.7fps) | 89.3% (169.4fps) | 63.5% (90.9fps) | 44.1% (50.2fps) | Navi 32, 3456 shaders, 2544MHz, 12GB GDDR6@18Gbps, 432GB/s, 245W |
GeForce RTX 3070 Ti | 69.8% (105.8fps) | 85.1% (161.3fps) | 59.0% (84.4fps) | 41.8% (47.7fps) | GA104, 6144 shaders, 1770MHz, 8GB GDDR6X@19Gbps, 608GB/s, 290W |
Radeon RX 6750 XT | 68.7% (104.2fps) | 87.0% (164.9fps) | 54.3% (77.7fps) | 37.5% (42.8fps) | Navi 22, 2560 shaders, 2600MHz, 12GB GDDR6@18Gbps, 432GB/s, 250W |
GeForce RTX 4060 Ti 16GB | 67.2% (102.0fps) | 85.7% (162.5fps) | 52.9% (75.7fps) | 36.5% (41.6fps) | AD106, 4352 shaders, 2535MHz, 16GB GDDR6@18Gbps, 288GB/s, 160W |
GeForce RTX 4060 Ti | 67.1% (101.7fps) | 84.3% (159.8fps) | 52.8% (75.5fps) | 34.7% (39.6fps) | AD106, 4352 shaders, 2535MHz, 8GB GDDR6@18Gbps, 288GB/s, 160W |
GeForce RTX 3070 | 66.3% (100.5fps) | 82.4% (156.2fps) | 55.2% (79.0fps) | 38.9% (44.4fps) | GA104, 5888 shaders, 1725MHz, 8GB GDDR6@14Gbps, 448GB/s, 220W |
Radeon RX 6700 XT | 66.1% (100.3fps) | 84.7% (160.6fps) | 51.4% (73.5fps) | 35.3% (40.3fps) | Navi 22, 2560 shaders, 2581MHz, 12GB GDDR6@16Gbps, 384GB/s, 230W |
Titan RTX | 65.5% (99.3fps) | 82.6% (156.6fps) | 55.6% (79.5fps) | 41.9% (47.8fps) | TU102, 4608 shaders, 1770MHz, 24GB GDDR6@14Gbps, 672GB/s, 280W |
GeForce RTX 2080 Ti | 64.7% (98.1fps) | 81.2% (154.0fps) | 53.8% (77.0fps) | 39.4% (44.9fps) | TU102, 4352 shaders, 1545MHz, 11GB GDDR6@14Gbps, 616GB/s, 250W |
GeForce RTX 3060 Ti | 60.9% (92.3fps) | 78.2% (148.2fps) | 49.6% (71.0fps) | GA104, 4864 shaders, 1665MHz, 8GB GDDR6@14Gbps, 448GB/s, 200W | |
GeForce RTX 2080 Super | 57.3% (86.8fps) | 74.7% (141.7fps) | 46.0% (65.8fps) | 32.2% (36.7fps) | TU104, 3072 shaders, 1815MHz, 8GB GDDR6@15.5Gbps, 496GB/s, 250W |
Radeon RX 6700 10GB | 56.9% (86.2fps) | 76.5% (145.1fps) | 43.7% (62.6fps) | 28.9% (32.9fps) | Navi 22, 2304 shaders, 2450MHz, 10GB GDDR6@16Gbps, 320GB/s, 175W |
GeForce RTX 4060 | 56.0% (84.9fps) | 75.1% (142.3fps) | 42.8% (61.2fps) | 27.9% (31.9fps) | AD107, 3072 shaders, 2460MHz, 8GB GDDR6@17Gbps, 272GB/s, 115W |
GeForce RTX 2080 | 55.1% (83.6fps) | 72.0% (136.5fps) | 43.9% (62.8fps) | TU104, 2944 shaders, 1710MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W | |
Radeon RX 7600 | 54.3% (82.3fps) | 75.9% (143.9fps) | 40.0% (57.3fps) | 25.5% (29.1fps) | Navi 33, 2048 shaders, 2655MHz, 8GB GDDR6@18Gbps, 288GB/s, 165W |
Radeon RX 6650 XT | 52.7% (80.0fps) | 72.9% (138.2fps) | 39.5% (56.5fps) | Navi 23, 2048 shaders, 2635MHz, 8GB GDDR6@18Gbps, 280GB/s, 180W | |
GeForce RTX 2070 Super | 51.6% (78.3fps) | 68.3% (129.5fps) | 40.6% (58.1fps) | TU104, 2560 shaders, 1770MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W | |
Radeon RX 6600 XT | 51.5% (78.1fps) | 71.6% (135.8fps) | 38.6% (55.2fps) | Navi 23, 2048 shaders, 2589MHz, 8GB GDDR6@16Gbps, 256GB/s, 160W | |
Intel Arc A770 16GB | 50.6% (76.8fps) | 60.8% (115.3fps) | 41.7% (59.6fps) | 30.7% (35.0fps) | ACM-G10, 4096 shaders, 2100MHz, 16GB GDDR6@17.5Gbps, 560GB/s, 225W |
Radeon RX 5700 XT | 48.3% (73.3fps) | 65.9% (124.9fps) | 37.1% (53.1fps) | 25.6% (29.3fps) | Navi 10, 2560 shaders, 1905MHz, 8GB GDDR6@14Gbps, 448GB/s, 225W |
Intel Arc A770 8GB | 48.3% (73.2fps) | 59.9% (113.6fps) | 39.5% (56.5fps) | 28.8% (32.9fps) | ACM-G10, 4096 shaders, 2100MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W |
GeForce RTX 3060 | 48.1% (73.0fps) | 63.8% (121.0fps) | 37.7% (54.0fps) | GA106, 3584 shaders, 1777MHz, 12GB GDDR6@15Gbps, 360GB/s, 170W | |
GeForce RTX 2070 | 46.4% (70.3fps) | 62.8% (119.0fps) | 36.1% (51.6fps) | TU106, 2304 shaders, 1620MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W | |
Radeon VII | 45.9% (69.5fps) | 60.1% (113.9fps) | 37.0% (53.0fps) | 27.6% (31.5fps) | Vega 20, 3840 shaders, 1750MHz, 16GB HBM2@2.0Gbps, 1024GB/s, 300W |
Intel Arc A750 | 44.8% (68.0fps) | 56.2% (106.6fps) | 36.5% (52.2fps) | 26.5% (30.2fps) | ACM-G10, 3584 shaders, 2050MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W |
Radeon RX 6600 | 44.4% (67.3fps) | 62.1% (117.7fps) | 32.6% (46.6fps) | Navi 23, 1792 shaders, 2491MHz, 8GB GDDR6@14Gbps, 224GB/s, 132W | |
GeForce GTX 1080 Ti | 43.8% (66.4fps) | 58.1% (110.2fps) | 35.1% (50.2fps) | 25.9% (29.5fps) | GP102, 3584 shaders, 1582MHz, 11GB GDDR5X@11Gbps, 484GB/s, 250W |
GeForce RTX 2060 Super | 43.6% (66.2fps) | 59.0% (111.8fps) | 33.6% (48.1fps) | TU106, 2176 shaders, 1650MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W | |
Radeon RX 5700 | 42.6% (64.5fps) | 58.4% (110.8fps) | 32.6% (46.7fps) | Navi 10, 2304 shaders, 1725MHz, 8GB GDDR6@14Gbps, 448GB/s, 180W | |
Radeon RX 5600 XT | 38.1% (57.8fps) | 52.7% (100.0fps) | 29.4% (42.0fps) | Navi 10, 2304 shaders, 1750MHz, 8GB GDDR6@14Gbps, 336GB/s, 160W | |
Radeon RX Vega 64 | 37.4% (56.7fps) | 49.7% (94.3fps) | 29.1% (41.6fps) | 20.6% (23.5fps) | Vega 10, 4096 shaders, 1546MHz, 8GB HBM2@1.89Gbps, 484GB/s, 295W |
GeForce RTX 2060 | 36.9% (55.9fps) | 52.9% (100.2fps) | 27.9% (39.9fps) | TU106, 1920 shaders, 1680MHz, 6GB GDDR6@14Gbps, 336GB/s, 160W | |
GeForce GTX 1080 | 35.0% (53.0fps) | 47.4% (89.9fps) | 27.6% (39.4fps) | GP104, 2560 shaders, 1733MHz, 8GB GDDR5X@10Gbps, 320GB/s, 180W | |
GeForce RTX 3050 | 34.2% (51.9fps) | 46.8% (88.8fps) | 26.9% (38.5fps) | GA106, 2560 shaders, 1777MHz, 8GB GDDR6@14Gbps, 224GB/s, 130W | |
GeForce GTX 1070 Ti | 33.7% (51.1fps) | 45.2% (85.7fps) | 26.5% (37.9fps) | GP104, 2432 shaders, 1683MHz, 8GB GDDR5@8Gbps, 256GB/s, 180W | |
Radeon RX Vega 56 | 33.4% (50.6fps) | 44.4% (84.2fps) | 25.8% (37.0fps) | Vega 10, 3584 shaders, 1471MHz, 8GB HBM2@1.6Gbps, 410GB/s, 210W | |
GeForce GTX 1660 Super | 29.8% (45.3fps) | 43.5% (82.5fps) | 22.7% (32.5fps) | TU116, 1408 shaders, 1785MHz, 6GB GDDR6@14Gbps, 336GB/s, 125W | |
GeForce GTX 1660 Ti | 29.7% (45.0fps) | 43.3% (82.1fps) | 22.6% (32.3fps) | TU116, 1536 shaders, 1770MHz, 6GB GDDR6@12Gbps, 288GB/s, 120W | |
GeForce GTX 1070 | 29.5% (44.7fps) | 39.6% (75.0fps) | 23.1% (33.1fps) | GP104, 1920 shaders, 1683MHz, 8GB GDDR5@8Gbps, 256GB/s, 150W | |
GeForce GTX 1660 | 26.6% (40.3fps) | 39.4% (74.7fps) | 20.1% (28.7fps) | TU116, 1408 shaders, 1785MHz, 6GB GDDR5@8Gbps, 192GB/s, 120W | |
Radeon RX 5500 XT 8GB | 26.2% (39.7fps) | 38.0% (72.1fps) | 19.7% (28.2fps) | Navi 14, 1408 shaders, 1845MHz, 8GB GDDR6@14Gbps, 224GB/s, 130W | |
Radeon RX 590 | 25.9% (39.3fps) | 36.2% (68.5fps) | 20.3% (29.0fps) | Polaris 30, 2304 shaders, 1545MHz, 8GB GDDR5@8Gbps, 256GB/s, 225W | |
GeForce GTX 980 Ti | 23.7% (35.9fps) | 33.0% (62.6fps) | 18.6% (26.6fps) | GM200, 2816 shaders, 1075MHz, 6GB GDDR5@7Gbps, 336GB/s, 250W | |
Radeon RX 580 8GB | 23.3% (35.3fps) | 32.6% (61.7fps) | 18.2% (26.0fps) | Polaris 20, 2304 shaders, 1340MHz, 8GB GDDR5@8Gbps, 256GB/s, 185W | |
Radeon R9 Fury X | 23.2% (35.2fps) | 33.7% (63.8fps) | Fiji, 4096 shaders, 1050MHz, 4GB HBM2@2Gbps, 512GB/s, 275W | ||
GeForce GTX 1650 Super | 22.3% (33.9fps) | 35.7% (67.7fps) | TU116, 1280 shaders, 1725MHz, 4GB GDDR6@12Gbps, 192GB/s, 100W | ||
Radeon RX 5500 XT 4GB | 22.0% (33.3fps) | 35.2% (66.8fps) | Navi 14, 1408 shaders, 1845MHz, 4GB GDDR6@14Gbps, 224GB/s, 130W | ||
GeForce GTX 1060 6GB | 21.1% (32.1fps) | 30.4% (57.7fps) | 16.1% (23.0fps) | GP106, 1280 shaders, 1708MHz, 6GB GDDR5@8Gbps, 192GB/s, 120W | |
Radeon RX 6500 XT | 20.2% (30.6fps) | 34.7% (65.8fps) | 12.6% (18.0fps) | Navi 24, 1024 shaders, 2815MHz, 4GB GDDR6@18Gbps, 144GB/s, 107W | |
Radeon R9 390 | 19.6% (29.8fps) | 26.9% (51.1fps) | Grenada, 2560 shaders, 1000MHz, 8GB GDDR5@6Gbps, 384GB/s, 275W | ||
GeForce GTX 980 | 19.1% (28.9fps) | 28.3% (53.6fps) | GM204, 2048 shaders, 1216MHz, 4GB GDDR5@7Gbps, 256GB/s, 165W | ||
GeForce GTX 1650 GDDR6 | 19.0% (28.8fps) | 29.9% (56.6fps) | TU117, 896 shaders, 1590MHz, 4GB GDDR6@12Gbps, 192GB/s, 75W | ||
Intel Arc A380 | 18.7% (28.4fps) | 28.6% (54.3fps) | 13.6% (19.5fps) | ACM-G11, 1024 shaders, 2450MHz, 6GB GDDR6@15.5Gbps, 186GB/s, 75W | |
Radeon RX 570 4GB | 18.5% (28.1fps) | 28.2% (53.6fps) | 13.9% (19.9fps) | Polaris 20, 2048 shaders, 1244MHz, 4GB GDDR5@7Gbps, 224GB/s, 150W | |
GeForce GTX 1650 | 17.8% (27.0fps) | 27.1% (51.3fps) | TU117, 896 shaders, 1665MHz, 4GB GDDR5@8Gbps, 128GB/s, 75W | ||
GeForce GTX 970 | 17.5% (26.5fps) | 25.9% (49.0fps) | GM204, 1664 shaders, 1178MHz, 4GB GDDR5@7Gbps, 256GB/s, 145W | ||
Radeon RX 6400 | 15.9% (24.1fps) | 27.0% (51.1fps) | Navi 24, 768 shaders, 2321MHz, 4GB GDDR6@16Gbps, 128GB/s, 53W | ||
GeForce GTX 1050 Ti | 13.1% (19.8fps) | 20.0% (38.0fps) | GP107, 768 shaders, 1392MHz, 4GB GDDR5@7Gbps, 112GB/s, 75W | ||
GeForce GTX 1060 3GB | 27.7% (52.5fps) | GP106, 1152 shaders, 1708MHz, 3GB GDDR5@8Gbps, 192GB/s, 120W | |||
GeForce GTX 1630 | 11.1% (16.9fps) | 17.8% (33.8fps) | TU117, 512 shaders, 1785MHz, 4GB GDDR6@12Gbps, 96GB/s, 75W | ||
Radeon RX 560 4GB | 9.7% (14.7fps) | 16.7% (31.7fps) | Baffin, 1024 shaders, 1275MHz, 4GB GDDR5@7Gbps, 112GB/s, 60-80W | ||
GeForce GTX 1050 | 15.7% (29.7fps) | GP107, 640 shaders, 1455MHz, 2GB GDDR5@7Gbps, 112GB/s, 75W | |||
Radeon RX 550 4GB | 10.3% (19.5fps) | Lexa, 640 shaders, 1183MHz, 4GB GDDR5@7Gbps, 112GB/s, 50W | |||
GeForce GT 1030 | 7.7% (14.6fps) | GP108, 384 shaders, 1468MHz, 2GB GDDR5@6Gbps, 48GB/s, 30W |
Ahogy az jól látható, a „csatát” – nem meglepő módon a GeForce RTX 4090 nyerte, bár a különbségek csak magasabb felbontások esetén jöttek ki igazán. 1080p Ultra mellett csupán 3% volt az előnye a második helyezett Radeon RX 7900 XTX-szel szemben, míg 1440p során 8%, 4K esetén pedig már 23% volt a különbség a zöldek javára. Hozzá kell persze tennünk (és ezt a Tom’s Hardware is megteszi), hogy bár az RTX 4090 jött ki győztesként, sokkal többe is kerül, mint a vetélytárs, ár/érték arányban tehát már nem biztos, hogy az a legjobb választás – legalábbis abban az esetben, ha valaki a Full HD-t preferálja.
A puding igazi próbája persze a sugárkövetés volt, ami egy rendkívül erőforrásigényes technológia, így ebben az esetben nem az 1080p Ultra, hanem az 1080p Medium (ami itt azt jelenti, hogy közepes grafikai beállítások mellett kapcsolták be a ray tracinget) volt a mérvadó. Ennek legfőbb oka, hogy az olyan GPU-k, mint például az RX 6500 XT, az RX 6400 és az Arc A380 még ezzel a settinggel sem volt képes érdemben megbirkózni, tehát értelmetlen lett volna efölött tesztelni őket. A kosárba ezúttal a Bright Memory: Infinite, a Control Ultimate Edition, a Cyberpunk 2077, a Metro Exodus Enhanced Edition és a Minecraft került, a képkockaszám pedig ugyanúgy átlagolás alapján lett kiszámolva, míg a százalékos értéket a leggyorsabb videókártyához (ami értelemszerűen ezúttal is az RTX 4090) skálázták.
Videókártya | 1080p Medium | 1080p Ultra | 1440p Ultra | 4K Ultra | Specifikációk |
---|---|---|---|---|---|
GeForce RTX 4090 | 100.0% (159.9fps) | 100.0% (132.7fps) | 100.0% (97.8fps) | 100.0% (53.5fps) | AD102, 16384 shaders, 2520MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W |
GeForce RTX 4080 | 83.1% (132.9fps) | 78.9% (104.8fps) | 72.9% (71.3fps) | 68.6% (36.7fps) | AD103, 9728 shaders, 2505MHz, 16GB GDDR6X@22.4Gbps, 717GB/s, 320W |
GeForce RTX 3090 Ti | 71.6% (114.5fps) | 65.3% (86.7fps) | 61.1% (59.7fps) | 57.8% (30.9fps) | GA102, 10752 shaders, 1860MHz, 24GB GDDR6X@21Gbps, 1008GB/s, 450W |
GeForce RTX 4070 Ti | 71.6% (114.4fps) | 64.8% (86.0fps) | 58.0% (56.8fps) | 52.9% (28.3fps) | AD104, 7680 shaders, 2610MHz, 12GB GDDR6X@21Gbps, 504GB/s, 285W |
GeForce RTX 3090 | 67.3% (107.6fps) | 59.3% (78.7fps) | 54.8% (53.6fps) | 50.9% (27.2fps) | GA102, 10496 shaders, 1695MHz, 24GB GDDR6X@19.5Gbps, 936GB/s, 350W |
Radeon RX 7900 XTX | 67.2% (107.5fps) | 60.0% (79.7fps) | 54.0% (52.8fps) | 48.7% (26.1fps) | Navi 31, 6144 shaders, 2500MHz, 24GB GDDR6@20Gbps, 960GB/s, 355W |
GeForce RTX 3080 Ti | 65.7% (105.0fps) | 57.7% (76.6fps) | 53.3% (52.2fps) | 49.5% (26.5fps) | GA102, 10240 shaders, 1665MHz, 12GB GDDR6X@19Gbps, 912GB/s, 350W |
GeForce RTX 3080 12GB | 64.5% (103.1fps) | 56.5% (75.0fps) | 51.8% (50.7fps) | 47.5% (25.4fps) | GA102, 8960 shaders, 1845MHz, 12GB GDDR6X@19Gbps, 912GB/s, 400W |
Radeon RX 7900 XT | 60.9% (97.4fps) | 53.2% (70.5fps) | 47.0% (46.0fps) | 41.5% (22.2fps) | Navi 31, 5736 shaders, 2400MHz, 20GB GDDR6@20Gbps, 800GB/s, 315W |
GeForce RTX 4070 | 60.7% (97.2fps) | 52.3% (69.4fps) | 46.3% (45.2fps) | 41.2% (22.0fps) | AD104, 5888 shaders, 2475MHz, 12GB GDDR6X@21Gbps, 504GB/s, 200W |
GeForce RTX 3080 | 59.3% (94.8fps) | 51.7% (68.7fps) | 47.3% (46.3fps) | 42.6% (22.8fps) | GA102, 8704 shaders, 1710MHz, 10GB GDDR6X@19Gbps, 760GB/s, 320W |
GeForce RTX 3070 Ti | 50.1% (80.2fps) | 42.1% (55.8fps) | 37.0% (36.1fps) | GA104, 6144 shaders, 1770MHz, 8GB GDDR6X@19Gbps, 608GB/s, 290W | |
Radeon RX 6950 XT | 50.1% (80.1fps) | 42.5% (56.4fps) | 36.5% (35.7fps) | 32.3% (17.3fps) | Navi 21, 5120 shaders, 2310MHz, 16GB GDDR6@18Gbps, 576GB/s, 335W |
Radeon RX 7800 XT | 47.4% (75.8fps) | 41.3% (54.9fps) | 35.9% (35.1fps) | 31.9% (17.0fps) | Navi 32, 3840 shaders, 2430MHz, 16GB GDDR6@19.5Gbps, 624GB/s, 263W |
Radeon RX 6900 XT | 47.1% (75.4fps) | 39.4% (52.3fps) | 34.1% (33.3fps) | 30.0% (16.1fps) | Navi 21, 5120 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W |
GeForce RTX 4060 Ti | 46.9% (75.1fps) | 39.8% (52.8fps) | 34.3% (33.5fps) | 25.9% (13.9fps) | AD106, 4352 shaders, 2535MHz, 8GB GDDR6@18Gbps, 288GB/s, 160W |
GeForce RTX 3070 | 46.8% (74.9fps) | 39.3% (52.2fps) | 34.2% (33.5fps) | GA104, 5888 shaders, 1725MHz, 8GB GDDR6@14Gbps, 448GB/s, 220W | |
GeForce RTX 4060 Ti 16GB | 46.8% (74.9fps) | 39.9% (53.0fps) | 34.7% (34.0fps) | 30.8% (16.5fps) | AD106, 4352 shaders, 2535MHz, 16GB GDDR6@18Gbps, 288GB/s, 160W |
Titan RTX | 46.5% (74.4fps) | 40.1% (53.3fps) | 35.8% (35.0fps) | 32.5% (17.4fps) | TU102, 4608 shaders, 1770MHz, 24GB GDDR6@14Gbps, 672GB/s, 280W |
GeForce RTX 2080 Ti | 44.3% (70.9fps) | 38.2% (50.7fps) | 33.6% (32.9fps) | TU102, 4352 shaders, 1545MHz, 11GB GDDR6@14Gbps, 616GB/s, 250W | |
Radeon RX 6800 XT | 43.7% (70.0fps) | 36.5% (48.5fps) | 31.8% (31.1fps) | 28.0% (15.0fps) | Navi 21, 4608 shaders, 2250MHz, 16GB GDDR6@16Gbps, 512GB/s, 300W |
Radeon RX 7700 XT | 41.9% (67.0fps) | 36.6% (48.6fps) | 31.8% (31.1fps) | 27.6% (14.8fps) | Navi 32, 3456 shaders, 2544MHz, 12GB GDDR6@18Gbps, 432GB/s, 245W |
GeForce RTX 3060 Ti | 41.7% (66.7fps) | 34.8% (46.2fps) | 30.1% (29.5fps) | GA104, 4864 shaders, 1665MHz, 8GB GDDR6@14Gbps, 448GB/s, 200W | |
Radeon RX 6800 | 37.6% (60.1fps) | 31.0% (41.2fps) | 26.9% (26.3fps) | Navi 21, 3840 shaders, 2105MHz, 16GB GDDR6@16Gbps, 512GB/s, 250W | |
GeForce RTX 2080 Super | 37.2% (59.4fps) | 31.7% (42.0fps) | 27.7% (27.1fps) | TU104, 3072 shaders, 1815MHz, 8GB GDDR6@15.5Gbps, 496GB/s, 250W | |
GeForce RTX 4060 | 36.8% (58.8fps) | 31.4% (41.7fps) | 26.4% (25.8fps) | AD107, 3072 shaders, 2460MHz, 8GB GDDR6@17Gbps, 272GB/s, 115W | |
GeForce RTX 2080 | 35.7% (57.1fps) | 29.9% (39.7fps) | 26.1% (25.5fps) | TU104, 2944 shaders, 1710MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W | |
Intel Arc A770 8GB | 33.9% (54.2fps) | 28.8% (38.2fps) | 24.6% (24.1fps) | ACM-G10, 4096 shaders, 2100MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W | |
Intel Arc A770 16GB | 33.8% (54.0fps) | 28.8% (38.2fps) | 26.8% (26.2fps) | ACM-G10, 4096 shaders, 2100MHz, 16GB GDDR6@17.5Gbps, 560GB/s, 225W | |
GeForce RTX 2070 Super | 32.8% (52.4fps) | 27.5% (36.6fps) | 23.6% (23.1fps) | TU104, 2560 shaders, 1770MHz, 8GB GDDR6@14Gbps, 448GB/s, 215W | |
Intel Arc A750 | 31.3% (50.1fps) | 27.0% (35.8fps) | 23.1% (22.6fps) | ACM-G10, 3584 shaders, 2050MHz, 8GB GDDR6@16Gbps, 512GB/s, 225W | |
Radeon RX 6750 XT | 31.1% (49.8fps) | 26.0% (34.5fps) | 22.0% (21.5fps) | Navi 22, 2560 shaders, 2600MHz, 12GB GDDR6@18Gbps, 432GB/s, 250W | |
GeForce RTX 3060 | 30.9% (49.4fps) | 25.7% (34.1fps) | 22.0% (21.5fps) | GA106, 3584 shaders, 1777MHz, 12GB GDDR6@15Gbps, 360GB/s, 170W | |
Radeon RX 6700 XT | 29.1% (46.6fps) | 24.3% (32.3fps) | 20.3% (19.9fps) | Navi 22, 2560 shaders, 2581MHz, 12GB GDDR6@16Gbps, 384GB/s, 230W | |
GeForce RTX 2070 | 29.0% (46.3fps) | 24.2% (32.1fps) | 20.9% (20.4fps) | TU106, 2304 shaders, 1620MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W | |
GeForce RTX 2060 Super | 27.8% (44.5fps) | 23.0% (30.5fps) | 19.7% (19.3fps) | TU106, 2176 shaders, 1650MHz, 8GB GDDR6@14Gbps, 448GB/s, 175W | |
Radeon RX 6700 10GB | 26.8% (42.9fps) | 22.0% (29.2fps) | 17.9% (17.5fps) | Navi 22, 2304 shaders, 2450MHz, 10GB GDDR6@16Gbps, 320GB/s, 175W | |
GeForce RTX 2060 | 24.0% (38.4fps) | 19.1% (25.4fps) | TU106, 1920 shaders, 1680MHz, 6GB GDDR6@14Gbps, 336GB/s, 160W | ||
Radeon RX 7600 | 23.9% (38.3fps) | 19.4% (25.7fps) | 15.6% (15.2fps) | Navi 33, 2048 shaders, 2655MHz, 8GB GDDR6@18Gbps, 288GB/s, 165W | |
Radeon RX 6650 XT | 23.5% (37.6fps) | 19.3% (25.6fps) | Navi 23, 2048 shaders, 2635MHz, 8GB GDDR6@18Gbps, 280GB/s, 180W | ||
Radeon RX 6600 XT | 22.9% (36.7fps) | 18.7% (24.8fps) | Navi 23, 2048 shaders, 2589MHz, 8GB GDDR6@16Gbps, 256GB/s, 160W | ||
GeForce RTX 3050 | 22.0% (35.1fps) | 18.2% (24.1fps) | GA106, 2560 shaders, 1777MHz, 8GB GDDR6@14Gbps, 224GB/s, 130W | ||
Radeon RX 6600 | 19.2% (30.8fps) | 15.6% (20.7fps) | Navi 23, 1792 shaders, 2491MHz, 8GB GDDR6@14Gbps, 224GB/s, 132W | ||
Intel Arc A380 | 11.4% (18.3fps) | ACM-G11, 1024 shaders, 2450MHz, 6GB GDDR6@15.5Gbps, 186GB/s, 75W | |||
Radeon RX 6500 XT | 6.2% (9.9fps) | Navi 24, 1024 shaders, 2815MHz, 4GB GDDR6@18Gbps, 144GB/s, 107W | |||
Radeon RX 6400 | 5.2% (8.3fps) | Navi 24, 768 shaders, 2321MHz, 4GB GDDR6@16Gbps, 128GB/s, 53W |
A benchmark jól mutatja, hogy az Nvidia továbbra is dominálja ezt a piacot, hiszen az első öt helyen csupa GeForce kártyát látunk. Az abszolút győztes ismételten az RTX 4090 lett, ami még 4K Ultra mellett is elfogadható teljesítményt produkált, de a kistestvérként is felfogható RTX 4080-nak sem kellett szégyenkeznie, sőt, az előző generációs RTX 3090 Ti is elég jól megállta a helyét. A hatodik helyre aztán már belopódzott a Radeon RX 7900 XTX (méghozzá rendkívül jó értékekkel), de ezt követően is inkább a GeForce GPU-k vannak többségben – persze tegyük gyorsan hozzá, hogy az AMD-nél még mindig másodlagos szerepet tölt be a sugárkövetés, a techóriás inkább a normál teljesítmény javítására törekszik, valamint a gyártási költségek csökkentésére (lásd: RDNA 3).